A Schedule to Keep

I read something earlier today that suggested if you don’t set yourself a schedule for any project you start working on, then you’ll probably never finish it.
I believe it.

My name is Shane. I’m a student at University of Advancing Technology majoring in Game Design.
Actually, I’m in my final year. Yeah, it’s creeping up on me. That is both exciting and terrifying. On one hand, it will be nice to be able to focus on projects rather than assignments. On the other, I’ve really enjoyed my time building new projects and having intense conversations with my classmates and friends. I’ll really miss that interaction.

The point is, I’ve still got a lot to do. I need to build my portfolio, and that’s not going to happen unless I really buckle down and set myself some milestone goals.
I’m starting this blog to share what I have learned, what I am learning, and what I am accomplishing on my journey through the world of game design. I’ll share my thoughts and my projects, my questions and concerns, my hesitations and my excitements. Most of all, I’ll share my experiences as a game designer.

For now, I’ve got a few quite immediate goals.
The latest design challenge over at Game Career Guide has been posted, and I already know what I’m going to do with it.
I’m really jumping ahead of the game here, but I’m going to get that one submitted tomorrow. I’ve gained a few ‘honorable mentions’ from previous challenges, and I’m really looking forward to seeing what they think about this one. It’s just a 500 word proposal (plus images), but I enjoy working on these concepts over at GCG. Here’s the link to the challenge:
http://www.gamecareerguide.com/features/960/game_design_challenge_photo_.php

At some point, I’ll also post links to those honorable mentions they gave me, and expand the designs I proposed.

I’m also going to be submitting an entry to Daniel Solis’ 1000 Year Game Design Challenge. It’s a great concept: create a game that will still be played 1000 years from now.
I’ve been brainstorming a simple board game that I think could have this sort of potential, but we’ll see what the judges think! The contest ends at the end of July, and the winner will be announced sometime in 2012. I’m going to have my prototype built and my proposal submitted by June 9. I’m going to be building an actual, playable boardgame prototype for this contest, so that will be something tangible to add to my portfolio!
Here’s the link to that challenge:
http://danielsolisblog.blogspot.com/2010/12/thousand-year-game-design-challenge.html

That’s not all. Over at the Experimental Gameplay Project, the theme for June is “Mashup”. It’s an interesting challenge and I already have an idea brewing. As soon as I finish up with the 1000 year challenge, I’m going to start working on my mashup game. It’s supposed to be no more than a 7 day development period, and I think that works mainly on the honor system, but I’m obviously going to comply. More than just a proposal, this needs to be a functioning game. I’ll be building it in Game Maker, since I really don’t know any other programs
Here’s the link to that challenge:
http://experimentalgameplay.com/blog/2011/06/mashup-for-june-2011/

I do have another project in mind after that, but I’ll wait until later to talk much about it. Yes it probably sounds like I’m just drowning myself in work here, but this is a competitive field, and I want to blow away whoever interviews me for a position! I actually think this blog is going to be really fun. I’m looking forward to sharing my work with everyone.

Thanks for reading, and don’t forget to check back soon!

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One Response to “A Schedule to Keep”

  1. Dorrena Says:

    You are doing great so far. Keep up the good work…

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