Archive for August, 2011

Blur

August 17, 2011

This blog is in serious need of some new posts.

Here’s one, though it will be a quickie. So many of the plans I’ve had just haven’t come together for whatever reason.
Game Career Guide finally did a challenge that I’ve been waiting forever for, and I’m just not going to have time to submit anything.
Experimental Gameplay Projects have come and gone. I’ve had ideas for several, I just haven’t had time to do any of it.

I’m nearing the end of my education now and I’m trying really hard to get some great portfolio pieces ready. That, and I’m trying to find an internship.

However, I am forming a solid plan right now. I’m reworking a game that I conceived some time ago. For now, it’s called Vertigo and the game has changed significantly from when I started it. I am actually building levels right now and really, truly intend to have it finished by the end of the month…so that I can start another project! I’m excited about Vertigo. I think it will be fun, and I hope others think so as well. It falls into that genre so lovingly dubbed by fans as a “tough-as-nails platformer”. A lot of people think those things have been overdone, but honestly, I could say the exact same thing about Halo or Modern Warfare, and the fanbase for those games is near fanatical.

I have a lot of great things in mind which I’ll share over the coming months. In addition, I want to start taking a closer look at games I play and what I liked or disliked about them. I hear from a lot of people how it is difficult to play games analytically, and that once you train yourself to do so, it can almost zap the fun out of playing games. Maybe that’s true for most people, but I actually have a lot of fun playing games this way. Don’t get me wrong, I understand how it can be irritating sometimes to be so critical instead of just having fun, but for me that’s part of the learning experience, and I think learning is fun.

So with that in mind, another thing I’ll be doing here is examining games new and old, not to review, but to really dig deep and try to figure out why the developers made certain decisions. It should be a fun endeavor, if for no other reason than it will give me an excuse to play some games or genres that I normally would not.

That’s all for now, but as I have some time off moving into my almost last semester, I’ll be sharing more with everyone.