Balloon Ride – 5 Button Conrols

Finished up the initial work on my control scheme for the EGP 5-button challenge. The challenge stipulates that the digits 1-5 must be used. Since submitted games will be played on a big screen with large step pads, I’m developing the game with that in mind. Specifically, this game would probably work best in that environment with 5 players, but it could be played by just one very frantic person.

Here is a link to the EGP challenge so you can get an idea of how the game will be played with the screen and step pads:
http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/

I’m just using placeholder graphics for now.

I have movement and gravity set up. Currently, the hot-air balloon is constantly falling. The player will need to ‘step’ on pad 3 (push the number 3) to add lift to the balloon. The player will need to be careful to not let the balloon hit the ground or carry it too high off the screen.

Numbers 1 and 5 fire an arrow left or right respectively. The arrow is long-range and will be used to pop point balloons.

Numbers 2 and 4 launch a small bomb left or right respectively that falls quickly to the ground. This is used to try to hit ground targets for points.

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