Balloon Ride: Up, Up, and Away!

Ugh. Down to just one day. Balloon Ride has to be submitted by the end of the day tomorrow, the 31st. I am wiped out. Work, class, and a group project on top of this EGP entry are just zapping my strength. But I’m so excited about Balloon Ride!

Being mostly comfortable with the gameplay, I turned my attention to updating the graphics and finalizing the layout of the game level. I think I have a fun and somewhat tricky level design made, at least within the context of the design challenge. Playing solo on a PC probably isn’t all that difficult, though from personal experience I can say that it is really difficult to pop a lot of balloons without just spamming the fire keys.

That actually brings up another point. I changed the way the points are tallied in relation to shot accuracy. I felt it was no fun to actually take points away from the player. Nobody likes that. Instead, I’m using the accuracy counter as a bonus points meter. Now, players can earn up to DOUBLE their score just by being an accurate shot. So if you score 1000 points from popping balloons and your accuracy was 50%, you get the 1000 points PLUS 50%, bringing the final score to 1500 points. (Before, the accuracy meter would have deducted half the players score in the situation giving a final score of just 500.)

I’ve only got a few things left to integrate. I need to build the title screen with some simple directions, and I need to build a nice looking results screen that automatically reverts back to the title. I think I need to adjust some variable setting too so that the score always reverts back to zero at the title. However, I may also try to integrate some sort of high score feature so that new players at the event (should my game make it there) can see what they need to beat. Lastly, I’m going to record a few sound effects for the game tomorrow evening before uploading it. I even bought some real balloons to blow up and pop to get that sound. Fun!


All in all, I’m very happy with how Balloon Ride is turning out. I’m excited to release this for the EGP challenge and hope to get it on the big screen in Berlin!
More to come as the project wraps up.


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