Some time ago I took a class called Game Design Workshop. It was absolutely the best class of my entire education. For one of the assignments I created a concept for a game that was sort of like a reverse Earth defense shooter. That is, instead of your ship being at the center of the screen fending off enemies from all sides, your ship traveled along a specific path around the edges of the screen and shot at enemies coming from the center. I guess you could say it is a lot like the classic game Tempest. Well, I’ve made some modifications to that original design and I’ve actually decided to start developing it. I’m building it in Game Maker and have already got some of the ship movement completed. Like usual, I’m just using placeholder graphics for now.
At first I was totally stumped about how to do this, but then I started tinkering with Game Maker’s paths system. So basically, I created a predefined path then assigned that path to my player object. Then I mapped movement to the path speed and the player ship came alive! After some playing around, I decided to add a second ship at the exact opposite point of the path. So now, the player will have two ships moving around the path as they choose. I’m having some issues with the second ship not showing up on creation and then ‘popping in’, but I think I have an idea of how to solve that.
Anyway, there’s really nothing to show yet, but I at least wanted to let my current project be known. I’ll update as soon as I get some more work done with it.